
public class Player_Punch : PlayerState
{
    public Player_Punch(PlayerController agent, string animName) : base(agent, animName)
    {
    }

    public override void Enter()
    {
        agent.animator.CrossFade(animHash, 0.1f, 1);
    }

    public override void LogicalUpdate()
    {
        if(agent.FSM_0.CurState is not Player_Down_Idle || agent.IsTryStopPunch)
        {
            agent.FSM_1.ChangeState(typeof(Player_DoNothing));
        }
    }
}
